Get Size: Difference between revisions

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(Created page with "Outputs the size of an object as min and max. If the inputs are left unwired, outputs the size of the world. It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, **not** the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5)...")
 
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{{Block
|image=Get Size.png
|type=s
|folder=objects
|input1={{Port|o}}
|output1={{Port|v|Min}}
|output2={{Port|v|Max}}
}}
Outputs the size of an object as min and max.
Outputs the size of an object as min and max.
If the inputs are left unwired, outputs the size of the world.
If the inputs are left unwired, outputs the size of the world.


It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, **not** the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.  
== Notes ==
* The size output is based on the number of cubic "block spaces" the object occupies in the level editor, '''not''' the actual number of filled-in voxels.  
: So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.  


[[width=336px|/uploads/Get Size.png]]
* By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges):


By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges).
: [[File:Get size example1.png|thumb|none|Volumetric size]]


[[File:Screenshot_20191230_140014_com.martinmagni.fancade.png]]
: To get the geometric size of an object (the total distance from one edge to the other) use this simple method:
: [[File:Get size example2.png|thumb|none|Geometric size]]


To get the geometric size of an object (the total distance from one edge to the other) use this simple method.
[[File:Screenshot_20191230_135920_com.martinmagni.fancade.png]]




[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 19:49, 18 May 2024

Get Size
Get Size.png
TypeScript block
ColliderNone
FolderObjects
Ports
Inputs Object
Outputs Min
Max

Outputs the size of an object as min and max. If the inputs are left unwired, outputs the size of the world.

Notes

  • The size output is based on the number of cubic "block spaces" the object occupies in the level editor, not the actual number of filled-in voxels.
So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.
  • By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges):
Volumetric size
To get the geometric size of an object (the total distance from one edge to the other) use this simple method:
Geometric size