Late Update: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Late Update executes scripts _after_ the physics simulation. /uploads/Late Update1.png Outputs: * After Physics: The scripts you want to run after physics. == Notes == * Each frame Fancade does the following: 1. Run scripts 2. Simulate physics 3. Run Late Update scripts == Examples == A. Position an object exactly "glued to" a physics object File:Screenshot_20210127-091113_6c69499164362a0dbe2f1dfe7c62199a.jpg B. Init...") |
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Revision as of 19:08, 16 May 2024
Late Update executes scripts _after_ the physics simulation.
Outputs:
- After Physics: The scripts you want to run after physics.
Notes
- Each frame Fancade does the following:
1. Run scripts 2. Simulate physics 3. Run Late Update scripts
Examples
A. Position an object exactly "glued to" a physics object File:Screenshot 20210127-091113 6c69499164362a0dbe2f1dfe7c62199a.jpg B. Initialize blocks after they've all added themselves to a list File:Screenshot 20210127-091647 6c69499164362a0dbe2f1dfe7c62199a.jpg C. Late Update can be used to make invisible physics objects File:Screenshot 20210127-091506 6c69499164362a0dbe2f1dfe7c62199a.jpg