Set Mass: Difference between revisions

(Created page with "Change the weight of a physics object. /uploads/Set Mass.png If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider. Category:Blocks ")
 
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Change the weight of a physics object.
{{Block
|image=Set_Mass.png
|type=s
|folder=Physics
|input1={{Port|e|Before}}
|input2={{Port|o}}
|input3={{Port|n|Mass}}
|output1={{Port|e|After}}
}}


[[width=336px|/uploads/Set Mass.png]]
Changes the weight of a physics object.
 
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider.


If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 13:13, 27 May 2024

Changes the weight of a physics object.

Set Mass
Set_Mass.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Mass
Outputs After

If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.