Box Art Sensor: Difference between revisions
(Updated and revisited the page) |
(Added missing image) |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
|image=Box Art Sensor.png | |image=Box Art Sensor.png | ||
|type=s | |type=s | ||
|folder=control | |||
|input1={{Port|e|Before}} | |input1={{Port|e|Before}} | ||
|output1={{Port|e|On Screenshot}} | |output1={{Port|e|On Screenshot}} | ||
Line 7: | Line 8: | ||
}} | }} | ||
Executes the output only when generating the screenshot you see on the game's [[Box Art]]. | Executes the output only when generating the screenshot you see on the game's [[Box Art]]. | ||
[[File:box_art_sensor_example1.png|frameless]] | |||
== Notes == | == Notes == |
Latest revision as of 20:11, 25 July 2024
Executes the output only when generating the screenshot you see on the game's Box Art.
Box Art Sensor
Type | Script block |
Collider | None |
Folder | Control |
Ports | |
---|---|
Inputs | Before |
Outputs | On Screenshot After |
Notes
- When using a camera for the Box Art, make sure the box art sensor executes after any previous Set Camera scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art.