Accelerometer: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Outputs the tilt direction of the device. File:Accelerometer1.png Outputs: * Direction: Outputs the tilt direction of the device. == Notes == * The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything. == Examples == The accelerometer by itself is jumpy and not very smooth at all, this can be fixed with the next script! [[File:]] Combined with the second script, you can make labyrinth-style...") |
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{{Block | |||
|image=Accelerometer.png | |||
|type=s | |||
|folder=game | |||
|output1={{Port|v|Direction}} | |||
}} | |||
Outputs the tilt direction of the device. | Outputs the tilt direction of the device. | ||
== Notes == | |||
* The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything. | * The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything. | ||
* The accelerometer is device-dependent, meaning it will behave differently on different devices. Some may not even have one at all. | |||
* When the accelerometer is used in a calculation, [[Lock screen orientation|the screen orientation locks]]. | |||
== Examples == | == Examples == | ||
The accelerometer by itself is jumpy and not | The accelerometer by itself is very jumpy and not smooth at all, this can be fixed with a LERP script: | ||
{{Image|Accelerometer LERP.jpg|Smooth accelerometer}} | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Latest revision as of 13:53, 21 June 2025
Outputs the tilt direction of the device.
Accelerometer
Type | Script block |
Collider | None |
Folder | Game |
Ports | |
---|---|
Outputs | Direction |
Notes
- The accelerometer makes the screen orientation unchangeable during gameplay when the direction output is connected to anything.
- The accelerometer is device-dependent, meaning it will behave differently on different devices. Some may not even have one at all.
- When the accelerometer is used in a calculation, the screen orientation locks.
Examples
The accelerometer by itself is very jumpy and not smooth at all, this can be fixed with a LERP script: