World To Screen: Difference between revisions
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Latest revision as of 23:09, 14 January 2026
World To Screen
| Type | Script block |
| Collider | None |
| Folder | Math |
| Ports | |
|---|---|
| Inputs | World Pos |
| Outputs | Screen X Screen Y |
Given a world coordinate, outputs its screen coordinates.
Notes
Due to a technical issue, still to be fixed, the output lags by one frame. I.e. if you Set Camera on frame N, then this block's output will change on frame N+1.
Because of this bug, the script will not function correctly on the first frame. To avoid incorrect values, use the block's output if the Current Frame is greater than 0.