Set Mass: Difference between revisions

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Changes the weight of a physics object.
Changes the mass of a physics [[object]].


If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].
== Related ==
* [[Set Friction]]
* [[Set Bounciness]]


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 14:18, 23 August 2025

Changes the mass of a physics object.

Set Mass
Set_Mass.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Mass
Outputs After

If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.

Related