Set Mass: Difference between revisions

From Fancade Wiki
(Related pages)
Tags: Mobile edit Mobile web edit Advanced mobile edit
(link to Object)
Tags: Mobile edit Mobile web edit Advanced mobile edit
 
Line 9: Line 9:
}}
}}


Changes the mass of a physics object.
Changes the mass of a physics [[object]].


If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its [[collider]].

Latest revision as of 14:18, 23 August 2025

Set Mass
Set_Mass.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Mass
Outputs After

Changes the mass of a physics object.

If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.

Related