Lose: Difference between revisions
Ducdat0507 (talk | contribs) No edit summary |
Ducdat0507 (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
}} | }} | ||
Causes the player to | Causes the player to lose—end the game and prompt the player to restart the level. | ||
== Notes == | == Notes == |
Revision as of 13:47, 23 August 2025
Lose
Type | Script block |
Collider | None |
Folder | Game |
Ports | |
---|---|
Inputs | Before |
Outputs | After |
Causes the player to lose—end the game and prompt the player to restart the level.
Notes
This is one of the few scripts that executes only when its Before port is wired.
By default, after all scripts have executed, the losing animation follows with no delay. This delay can be changed by pressing the button on the bottom-right:

Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds.