Set Locked: Difference between revisions

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Restricts a physical object's movement. 0 means completely locked and 1 means free-to-move. E.g. passing <code>1, 0, 1</code> to the Position input will lock an object in the X/Z plane, and passing <code>0, 0, 1</code> to the Rotation input will only allow it to rotate around the Z axis.
Restricts a physical object's movement.
0 means completely locked and 1 means free-to-move.
E.g. passing <code>1, 0, 1</code> to the Position input will lock an object in the X/Z plane, and passing <code>0, 1, 0</code> to the Rotation input will only allow it to rotate around the Y axis.


{{Image|Set Locked example.png|Make the sphere limited to 2D movement and rotation}}
== Notes ==
It is a force multiplier, so any values can be used.
It is a force multiplier, so any values can be used.
Using numbers such as <code>0.5, 0.5, 0.5</code> will make the object react to physics 50% less than normal. Negative numbers reverse physics and numbers bigger than 1 increase them.
Using numbers such as <code>0.5, 0.5, 0.5</code> will make the object react to physics 50% less than normal. Negative numbers reverse physics and numbers bigger than 1 increase them.


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 09:30, 21 May 2024

Set Locked
Set_Locked.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Position
Rotation
Outputs After

Restricts a physical object's movement. 0 means completely locked and 1 means free-to-move. E.g. passing 1, 0, 1 to the Position input will lock an object in the X/Z plane, and passing 0, 1, 0 to the Rotation input will only allow it to rotate around the Y axis.

Make the sphere limited to 2D movement and rotation

Notes

It is a force multiplier, so any values can be used. Using numbers such as 0.5, 0.5, 0.5 will make the object react to physics 50% less than normal. Negative numbers reverse physics and numbers bigger than 1 increase them.