Box Art Sensor: Difference between revisions

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(Created page with "Executes the output only when generating the screenshot you see on the game's box. /uploads/Box Art Sensor.png == Note == If you are using a camera for the Box Art, make sure the box art sensor executes after any previous Set Camera scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art. File:Example01.jpg Category:Blocks ")
 
(Updated and revisited the page)
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Executes the output only when generating the screenshot you see on the game's box.
{{Block
 
|image=Box Art Sensor.png
[[width=336px|/uploads/Box Art Sensor.png]]
|type=s
 
|input1={{Port|e|Before}}
== Note ==
|output1={{Port|e|On Screenshot}}
If you are using a camera for the Box Art, make sure the box art sensor executes after any previous [[Set Camera]] scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art.
|output2={{Port|e|After}}
 
}}
[[File:Example01.jpg]]
Executes the output only when generating the screenshot you see on the game's [[Box Art]].


== Notes ==
* When using a camera for the Box Art, make sure the box art sensor executes after any previous [[Set Camera]] scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art.


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 11:15, 17 May 2024

Box Art Sensor
Box Art Sensor.png
TypeScript block
ColliderNone
Ports
Inputs Before
Outputs On Screenshot
After

Executes the output only when generating the screenshot you see on the game's Box Art.

Notes

  • When using a camera for the Box Art, make sure the box art sensor executes after any previous Set Camera scripts for the sensor to override them, otherwise the camera will not show properly in the Box Art.