Set Bounciness: Difference between revisions

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== Notes ==
== Notes ==
* The default bounciness of an object is 0. The bounciness of the ground is 1.
* The default bounciness of an object is 0. The bounciness of the ground is 1.


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* Negative values can be used, but they can produce weird results.
* Negative values can be used, but they can produce weird results.
== Related ==
* [[Set Friction]]
* [[Set Mass]]


[[Category:Blocks]]
[[Category:Blocks]]

Revision as of 00:27, 23 August 2025

Set Bounciness
Set_Bounciness.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Bounciness
Outputs After

Changes how much momentum a physics object loses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.

Notes

  • The default bounciness of an object is 0. The bounciness of the ground is 1.
  • To calculate the force applied when bouncing, the game takes the force at which the object collided and multiplies it by the bounciness of both objects.
In conjunction with the previous fact, this means that to make an object bounce when hitting another object, both objects must have their bounciness set.
  • If the combined bounciness of two objects is higher than 1, it will increase the velocity of the physics object each bounce.
  • Negative values can be used, but they can produce weird results.

Related