Lose: Difference between revisions

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(→‎Notes: Mention delay displaying as "Instant")
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Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds.
Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds.
== Trivia ==
''Some fun facts/trivia about the [[Lose]] block.''
# Even if you lose a level the confetti animation will still be played.


== Related ==
== Related ==

Revision as of 21:30, 8 December 2025

Lose
Lose.png
TypeScript block
ColliderNone
FolderGame
Ports
Inputs Before
Outputs After

Ends the level immediately or after a set delay, then prompts the player to retry the current level. Similar to Win, but the next level button is not shown.

Notes

This is one of the few scripts that executes only when its Before port is wired.

By default, after all scripts have executed, the losing animation follows with no delay, displayed in the block as "Instant". The delay can be changed by pressing the button on the bottom-right:

The setting for win / lose.

Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds.


Trivia

Some fun facts/trivia about the Lose block.

  1. Even if you lose a level the confetti animation will still be played.

Related