Lose: Difference between revisions
(→Notes: Mention delay displaying as "Instant") Tags: Mobile edit Mobile web edit Advanced mobile edit |
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Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds. | Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds. | ||
== Trivia == | |||
''Some fun facts/trivia about the [[Lose]] block.'' | |||
# Even if you lose a level the confetti animation will still be played. | |||
== Related == | == Related == | ||
Revision as of 21:30, 8 December 2025
Lose
| Type | Script block |
| Collider | None |
| Folder | Game |
| Ports | |
|---|---|
| Inputs | Before |
| Outputs | After |
Ends the level immediately or after a set delay, then prompts the player to retry the current level. Similar to Win, but the next level button is not shown.
Notes
This is one of the few scripts that executes only when its Before port is wired.
By default, after all scripts have executed, the losing animation follows with no delay, displayed in the block as "Instant". The delay can be changed by pressing the button on the bottom-right:

Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds.
Trivia
Some fun facts/trivia about the Lose block.
- Even if you lose a level the confetti animation will still be played.