Set Visible: Difference between revisions
-u ndefined- (talk | contribs) m (Use infobox, and fix links) |
-u ndefined- (talk | contribs) m (Fix port type) |
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|input1={{Port|e|Before}} | |input1={{Port|e|Before}} | ||
|input2={{Port|o|Object}} | |input2={{Port|o|Object}} | ||
|input3={{Port| | |input3={{Port|t|Visible}} | ||
|output1={{Port|e|After}} | |output1={{Port|e|After}} | ||
}} | }} | ||
Revision as of 12:57, 20 May 2024
Set Visible
| Type | Script block |
| Collider | None |
| Folder | Objects |
| Ports | |
|---|---|
| Inputs | Before Object Visible |
| Outputs | After |
Shows or hides an object.
Example
The brick will disappear from the level on Play.
Notes
- Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
- Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
- When the object is set to invisible, all constraints associated with the object will get deleted.