Set Visible: Difference between revisions

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|input1={{Port|e|Before}}
|input1={{Port|e|Before}}
|input2={{Port|o|Object}}
|input2={{Port|o|Object}}
|input3={{Port|v|Visible}}
|input3={{Port|t|Visible}}
|output1={{Port|e|After}}
|output1={{Port|e|After}}
}}
}}

Revision as of 12:57, 20 May 2024

Set Visible
Set_Visible.png
TypeScript block
ColliderNone
FolderObjects
Ports
Inputs Before
Object
Visible
Outputs After

Shows or hides an object.

Example

Set_Visible_hide_example.png

The brick will disappear from the level on Play.

Notes

  • Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
  • Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
  • When the object is set to invisible, all constraints associated with the object will get deleted.