Play Sound: Difference between revisions
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* When all channels are occupied or sounds are turned off in Fancade settings, this block outputs -1. Otherwise, it outputs a non-negative integer where the sound is occupied from 0 to 9 (inclusive). Used in conjunction with [[Volume Pitch]]. | * When all channels are occupied or sounds are turned off in Fancade settings, this block outputs -1. Otherwise, it outputs a non-negative integer where the sound is occupied from 0 to 9 (inclusive). Used in conjunction with [[Volume Pitch]]. | ||
* Unlike most other blocks, a wire connected to Before is ''required'' for it to do anything, it does not run automatically. | * Unlike most other blocks, a wire connected to Before is ''required'' for it to do anything, it does not run automatically. | ||
* | * {{Image|Play_Sound_settings.png}} | ||
: The rightmost setting displays which sound effect is played. Tap to change. | : The rightmost setting displays which sound effect is played. Tap to change. | ||
:* Checking Loop will make the sound repeat on the chosen channel until stopped with [[Stop Sound]]. | :* Checking Loop will make the sound repeat on the chosen channel until stopped with [[Stop Sound]]. |
Latest revision as of 08:06, 26 May 2024
Play Sound
Type | Script block |
Collider | None |
Folder | Sound |
Ports | |
---|---|
Inputs | Before Volume Pitch |
Outputs | Channel After |
Plays a sound effect with optional volume and pitch inputs and outputs the channel the sound is played on.
Notes
- The volume ranges from 0 to 1 (inclusive). Any value exceeding this range is clipped.
- Similarly, Pitch ranges from 0 to 4 (inclusive).
- When all channels are occupied or sounds are turned off in Fancade settings, this block outputs -1. Otherwise, it outputs a non-negative integer where the sound is occupied from 0 to 9 (inclusive). Used in conjunction with Volume Pitch.
- Unlike most other blocks, a wire connected to Before is required for it to do anything, it does not run automatically.
- The rightmost setting displays which sound effect is played. Tap to change.
- Checking Loop will make the sound repeat on the chosen channel until stopped with Stop Sound.
- A looping channel becomes occupied until it is stopped, meaning other Play Sound blocks will not choose that channel.