Candyman: Difference between revisions

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(Created page with "[[File:]] [Candyman](https://play.fancade.com/5F98F24911D071F0) by arindam is a game where you push candy to the goals to win. == How to Play == Swipe to move the character in that direction. The candies act like [sokoban boxes](https://www.fancade.com/wiki/games/pushbox#how-to-play) but are the only elements affected by gravity (the candy will fall downwards until it hits something tangible) and you cannot push the candy upwards. Grass/cobw...")
 
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[[File:]]
{{Game
|guid=5F98F24911D071F0
|title=Candyman
|author=arindam
}}


[Candyman](https://play.fancade.com/5F98F24911D071F0) by [[the-questers#arindam|arindam]] is a game where you push candy to the goals to win.
[https://play.fancade.com/5F98F24911D071F0 Candyman] by [[the-questers#arindam|arindam]] is a game where you push candy to the goals to win.


== How to Play ==
== How to Play ==
Line 7: Line 11:
Swipe to move the character in that direction.
Swipe to move the character in that direction.


The candies act like [sokoban boxes](https://www.fancade.com/wiki/games/pushbox#how-to-play) but are the only elements affected by gravity (the candy will fall downwards until it hits something tangible) and you cannot push the candy upwards.
The candies act like [[pushbox#how-to-play|sokoban boxes]] but are the only elements affected by gravity (the candy will fall downwards until it hits something tangible) and you cannot push the candy upwards.


Grass/cobwebs acts like a wall to candies but the character can break those walls. a switch would be activated if either a candy or character stands on it, and toggles block's tangability the developer sets to.
Grass/cobwebs acts like a wall to candies but the character can break those walls. a switch would be activated if either a candy or character stands on it, and toggles block's tangability the developer sets to.
Line 15: Line 19:
== Solutions ==
== Solutions ==


1. <<E>><<E>><<E>>
# →→→
2. <<E>><<E>><<N>><<W>>
# →→↑←
3. <<E>><<N>><<E>><<N>><<N>><<W>>
# →↑→↑↑←
4. <<S>><<S>><<E>><<W>><<E>> <<W>><<W>><<S>><<W>><<E>>
# ↓↓→←→ ←←↓←→
5. <<W>><<W>><<N>><<W>><<E>> <<E>><<E>><<E>><<E>><<S>><<E>><<W>>
# ←←↑←→ →→→→↓→←
6. <<E>><<S>><<E>><<S>><<S>> <<E>><<N>><<N>><<S>><<E>> <<E>><<E>><<S>><<S>><<S>> <<W>><<W>><<W>><<W>><<W>> <<W>><<N>><<N>><<N>><<E>> <<E>><<E>><<E>><<N>><<S>> <<S>><<S>><<W>><<W>><<E>>
# →↓→↓↓ →↑↑↓→ →→↓↓↓ ←←←←← ←↑↑↑→ →→→↑↓ ↓↓←←→
7. <<W>><<N>><<N>><<N>><<S>> <<S>><<S>><<E>><<W>><<E>> <<E>><<S>><<E>><<E>><<N>> <<N>><<N>><<N>><<W>><<W>> <<N>><<W>><<W>><<S>><<E>> <<E>><<S>><<E>><<S>><<S>>
# ←↑↑↑↓ ↓↓→←→ →↓→→↑ ↑↑↑←← ↑←←↓→ →↓→↓↓
8. <<W>><<N>><<N>><<E>><<N>> <<W>><<W>><<N>><<E>><<N>> <<N>><<W>><<E>><<E>><<S>> <<N>><<E>><<E>><<S>><<W>> <<W>><<E>><<E>><<S>><<S>> <<S>><<W>><<W>><<W>><<N>> <<W>><<N>><<W>><<W>><<S>> <<E>><<E>><<W>><<W>><<N>> <<N>><<N>><<E>><<E>><<E>> <<E>><<E>><<E>><<S>><<S>> <<S>><<S>><<S>><<S>> <<W>><<W>><<W>><<E>>
# ←↑↑→↑ ←←↑→↑ ↑←→→↓ ↑→→↓← ←→→↓↓ ↓←←←↑ ←↑←←↓ →→←←↑ ↑↑→→→ →→→↓↓ ↓↓↓↓ ←←←→
9. <<E>><<E>><<S>><<S>><<W>> <<W>><<W>><<W>><<W>><<W>> <<N>><<N>><<E>><<E>><<E>> <<E>><<E>><<W>><<W>><<W>> <<W>><<E>><<E>><<E>><<E>> <<W>><<W>><<W>><<W>><<E>> <<E>><<S>><<N>><<N>><<N>> <<N>><<N>><<E>><<E>><<E>> <<S>><<S>><<S>> <<S>><<W>><<W>>
# →→↓↓← ←←←←← ↑↑→→→ →→←←← ←→→→→ ←←←←→ →↓↑↑↑ ↑↑→→→ ↓↓↓ ↓←←
10. <<E>><<E>><<E>><<E>><<E>><<E>>
# →→→→→→
11. <<W>><<S>><<S>><<S>><<S>> <<E>><<E>><<E>><<E>><<E>> <<E>><<E>><<N>><<N>><<N>> <<N>><<N>><<N>><<W>><<W>> <<W>><<W>><<S>><<S>><<S>> <<S>><<E>><<N>><<N>><<N>> <<N>><<E>><<E>><<S>><<W>> <<W>><<W>><<S>><<S>><<S>> <<E>><<S>><<S>><<W>><<W>> <<W>><<W>><<N>><<N>><<N>> <<N>><<N>><<E>><<E>><<W>> <<E>><<E>><<E>><<S>><<S>> <<S>><<W>><<S>><<S>><<W>> <<E>><<E>><<E>><<E>>
# ←↓↓↓↓ →→→→→ →→↑↑↑ ↑↑↑←← ←←↓↓↓ ↓→↑↑↑ ↑→→↓← ←←↓↓↓ →↓↓←← ←←↑↑↑ ↑↑→→← →→→↓↓ ↓←↓↓← →→→→
12. <<W>><<S>><<S>><<N>><<N>> <<N>><<E>><<E>><<E>><<S>> <<S>><<S>><<S>><<S>><<S>> <<E>><<E>><<N>><<N>><<N>> <<W>><<E>><<N>><<N>><<N>> <<W>><<W>><<S>><<S>><<S>> <<S>><<W>><<S>><<S>><<E>> <<E>><<W>><<N>><<W>><<W>> <<W>><<S>><<W>><<W>><<N>> <<N>><<N>><<E>><<W>><<N>> <<N>><<N>><<E>><<E>><<E>> <<S>><<E>><<E>><<S>><<S>> <<S>><<S>><<W>><<W>> <<S>><<W>><<W>><<E>>
# ←↓↓↑↑ ↑→→→↓ ↓↓↓↓↓ →→↑↑↑ ←→↑↑↑ ←←↓↓↓ ↓←↓↓→ →←↑←← ←↓←←↑ ↑↑→←↑ ↑↑→→→ ↓→→↓↓ ↓↓←← ↓←←→
13. <<W>><<S>><<S>><<S>><<S>> <<S>><<S>><<S>><<E>><<E>> <<E>><<E>><<E>><<E>><<E>> <<N>><<N>><<N>><<N>><<N>> <<N>><<W>><<W>><<W>><<W>> <<E>><<E>><<E>><<E>><<S>> <<S>><<S>><<S>><<S>><<S>> <<W>><<W>><<W>><<W>><<W>> <<W>><<W>><<N>><<N>><<N>> <<N>><<N>><<N>><<E>><<E>> <<E>><<E>><<E>><<W>><<W>> <<W>><<W>><<W>><<S>><<S>> <<S>><<S>><<S>><<S>><<E>> <<E>><<E>><<E>><<E>><<E>> <<E>><<N>><<N>><<N>><<W>> <<W>><<W>><<W>><<N>><<E>> <<W>><<N>><<N>><<W>><<W>> <<W>><<S>><<S>><<S>><<E>> <<E>><<E>><<E>><<E>><<S>> <<S>><<W>><<S>><<W>><<E>> <<E>><<E>><<W>><<W>><<W>> <<N>><<E>><<S>> <<W>><<W>><<W>>
# ←↓↓↓↓ ↓↓↓→→ →→→→→ ↑↑↑↑↑ ↑←←←← →→→→↓ ↓↓↓↓↓ ←←←←← ←←↑↑↑ ↑↑↑→→ →→→←← ←←←↓↓ ↓↓↓↓→ →→→→→ →↑↑↑← ←←←↑→ ←↑↑←← ←↓↓↓→ →→→→↓ ↓←↓←→ →→←←← ↑→↓ ←←←
14. <<W>><<W>><<W>><<N>><<N>> <<N>><<N>><<N>><<N>><<N>> <<E>><<E>><<E>><<S>><<S>> <<W>><<E>><<E>><<W>><<N>> <<N>><<W>><<W>><<W>><<S>> <<E>><<E>><<E>><<E>><<N>> <<E>><<E>><<S>><<W>><<W>> <<E>><<S>><<W>><<W>><<N>> <<W>><<W>><<S>><<E>>
# ←←←↑↑ ↑↑↑↑↑ →→→↓↓ ←→→←↑ ↑←←←↓ →→→→↑ →→↓←← →↓←←↑ ←←↓→
15. <<N>><<E>><<E>><<E>><<W>> <<W>><<W>><<W>><<W>><<W>> <<E>><<E>><<N>><<N>><<E>>
# ↑→→→← ←←←←← →→↑↑→
16. <<S>><<S>><<S>><<S>><<W>> <<E>><<N>><<N>><<N>><<N>> <<W>><<W>><<N>><<N>><<E>> <<W>><<S>><<S>><<E>><<E>> <<E>><<E>><<E>><<S>><<S>> <<S>><<S>><<E>><<N>><<N>> <<W>><<W>><<W>><<W>><<N>> <<N>><<E>><<E>><<E>><<N>> <<S>><<W>><<E>><<W>><<W>> <<W>><<S>><<S>><<S>><<E>> <<S>><<W>><<W>>
# ↓↓↓↓← →↑↑↑↑ ←←↑↑→ ←↓↓→→ →→→↓↓ ↓↓→↑↑ ←←←←↑ ↑→→→↑ ↓←→←← ←↓↓↓→ ↓←←
17. <<N>><<N>><<N>><<N>><<N>> <<N>><<E>><<E>><<E>><<E>> <<E>><<S>><<E>><<W>><<W>> <<N>><<W>><<W>><<W>><<S>> <<S>><<E>><<E>><<S>><<S>> <<S>><<S>><<E>><<E>><<W>> <<W>><<N>><<W>><<W>><<S>> <<E>><<E>><<E>><<E>>
# ↑↑↑↑↑ ↑→→→→ →↓→←← ↑←←←↓ ↓→→↓↓ ↓↓→→← ←↑←←↓ →→→→
18. <<S>><<S>><<S>><<S>><<S>> <<S>><<E>><<E>><<E>><<E>> <<E>><<E>><<N>><<N>><<W>> <<W>><<W>><<N>><<N>><<E>> <<E>><<E>><<S>><<S>><<S>> <<S>><<W>><<W>><<W>><<W>> <<W>><<S>><<E>><<N>><<E>> <<E>><<S>><<W>><<W>><<W>> <<E>><<E>><<E>> <<E>><<E>><<E>>
# ↓↓↓↓↓ ↓→→→→ →→↑↑← ←←↑↑→ →→↓↓↓ ↓←←←← ←↓→↑→ →↓←←← →→→ →→→
19. <<S>><<S>><<E>><<E>><<E>> <<E>><<N>><<W>><<N>><<W>> <<W>><<E>><<E>><<E>><<E>> <<N>><<N>><<W>><<W>><<W>> <<W>><<W>><<W>><<W>><<N>> <<N>><<E>><<E>><<S>><<S>> <<E>><<S>><<S>><<S>><<W>> <<W>><<S>><<E>><<E>><<N>> <<N>><<N>><<N>><<W>><<N>> <<N>><<E>><<E>><<E>><<E>> <<W>><<W>><<W>><<S>><<S>> <<S>><<S>><<S>><<E>><<E>> <<S>><<W>><<W>><<W>><<S>> <<W>><<E>><<E>><<E>><<E>> <<E>><<E>><<W>><<W>><<W>><<W>><<W>>
# ↓↓→→→ →↑←↑← ←→→→→ ↑↑←←← ←←←←↑ ↑→→↓↓ →↓↓↓← ←↓→→↑ ↑↑↑←↑ ↑→→→→ ←←←↓↓ ↓↓↓→→ ↓←←←↓ ←→→→→ →→←←←←←
20. <<W>><<S>><<S>><<S>><<S>> <<S>><<E>><<E>><<E>><<E>> <<E>><<W>><<W>><<W>><<W>> <<W>><<W>><<W>><<N>><<N>> <<N>><<N>><<N>><<E>><<E>> <<S>><<S>><<S>><<S>><<E>> <<S>><<W>><<N>><<W>><<W>> <<N>><<N>><<N>><<N>><<E>> <<E>><<W>><<S>><<S>><<S>> <<S>><<W>><<S>><<E>><<E>> <<N>><<N>><<N>><<N>><<N>> <<E>><<E>><<W>><<S>><<S>> <<S>><<S>><<W>><<S>><<E>> <<E>><<N>><<N>><<N>><<N>> <<N>><<E>><<E>><<W>><<W>> <<S>><<S>><<S>> <<S>><<S>><<E>><<E>>
# ←↓↓↓↓ ↓→→→→ →←←←← ←←←↑↑ ↑↑↑→→ ↓↓↓↓→ ↓←↑←← ↑↑↑↑→ →←↓↓↓ ↓←↓→→ ↑↑↑↑↑ →→←↓↓ ↓↓←↓→ →↑↑↑↑ ↑→→←← ↓↓↓ ↓↓→→




[[Category:Games]]
[[Category:Games]]

Revision as of 18:18, 27 May 2024

Candyman
5F98F24911D071F0.jpg
TitleCandyman
Authorarindam
GUID5F98F24911D071F0

Candyman by arindam is a game where you push candy to the goals to win.

How to Play

Swipe to move the character in that direction.

The candies act like sokoban boxes but are the only elements affected by gravity (the candy will fall downwards until it hits something tangible) and you cannot push the candy upwards.

Grass/cobwebs acts like a wall to candies but the character can break those walls. a switch would be activated if either a candy or character stands on it, and toggles block's tangability the developer sets to.

To win, all candies must be in the goal after a full turn. You can't lose.

Solutions

  1. →→→
  2. →→↑←
  3. →↑→↑↑←
  4. ↓↓→←→ ←←↓←→
  5. ←←↑←→ →→→→↓→←
  6. →↓→↓↓ →↑↑↓→ →→↓↓↓ ←←←←← ←↑↑↑→ →→→↑↓ ↓↓←←→
  7. ←↑↑↑↓ ↓↓→←→ →↓→→↑ ↑↑↑←← ↑←←↓→ →↓→↓↓
  8. ←↑↑→↑ ←←↑→↑ ↑←→→↓ ↑→→↓← ←→→↓↓ ↓←←←↑ ←↑←←↓ →→←←↑ ↑↑→→→ →→→↓↓ ↓↓↓↓ ←←←→
  9. →→↓↓← ←←←←← ↑↑→→→ →→←←← ←→→→→ ←←←←→ →↓↑↑↑ ↑↑→→→ ↓↓↓ ↓←←
  10. →→→→→→
  11. ←↓↓↓↓ →→→→→ →→↑↑↑ ↑↑↑←← ←←↓↓↓ ↓→↑↑↑ ↑→→↓← ←←↓↓↓ →↓↓←← ←←↑↑↑ ↑↑→→← →→→↓↓ ↓←↓↓← →→→→
  12. ←↓↓↑↑ ↑→→→↓ ↓↓↓↓↓ →→↑↑↑ ←→↑↑↑ ←←↓↓↓ ↓←↓↓→ →←↑←← ←↓←←↑ ↑↑→←↑ ↑↑→→→ ↓→→↓↓ ↓↓←← ↓←←→
  13. ←↓↓↓↓ ↓↓↓→→ →→→→→ ↑↑↑↑↑ ↑←←←← →→→→↓ ↓↓↓↓↓ ←←←←← ←←↑↑↑ ↑↑↑→→ →→→←← ←←←↓↓ ↓↓↓↓→ →→→→→ →↑↑↑← ←←←↑→ ←↑↑←← ←↓↓↓→ →→→→↓ ↓←↓←→ →→←←← ↑→↓ ←←←
  14. ←←←↑↑ ↑↑↑↑↑ →→→↓↓ ←→→←↑ ↑←←←↓ →→→→↑ →→↓←← →↓←←↑ ←←↓→
  15. ↑→→→← ←←←←← →→↑↑→
  16. ↓↓↓↓← →↑↑↑↑ ←←↑↑→ ←↓↓→→ →→→↓↓ ↓↓→↑↑ ←←←←↑ ↑→→→↑ ↓←→←← ←↓↓↓→ ↓←←
  17. ↑↑↑↑↑ ↑→→→→ →↓→←← ↑←←←↓ ↓→→↓↓ ↓↓→→← ←↑←←↓ →→→→
  18. ↓↓↓↓↓ ↓→→→→ →→↑↑← ←←↑↑→ →→↓↓↓ ↓←←←← ←↓→↑→ →↓←←← →→→ →→→
  19. ↓↓→→→ →↑←↑← ←→→→→ ↑↑←←← ←←←←↑ ↑→→↓↓ →↓↓↓← ←↓→→↑ ↑↑↑←↑ ↑→→→→ ←←←↓↓ ↓↓↓→→ ↓←←←↓ ←→→→→ →→←←←←←
  20. ←↓↓↓↓ ↓→→→→ →←←←← ←←←↑↑ ↑↑↑→→ ↓↓↓↓→ ↓←↑←← ↑↑↑↑→ →←↓↓↓ ↓←↓→→ ↑↑↑↑↑ →→←↓↓ ↓↓←↓→ →↑↑↑↑ ↑→→←← ↓↓↓ ↓↓→→