Set Bounciness
Set Bounciness
| Type | Script block |
| Collider | None |
| Folder | Physics |
| Ports | |
|---|---|
| Inputs | Before Object Bounciness |
| Outputs | After |
Changes how much momentum a physics object loses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.
Notes
- The default bounciness of an object is 0. The bounciness of the ground is 1.
- To calculate the force applied when bouncing, the game takes the force at which the object collided and multiplies it by the bounciness of both objects.
- In conjunction with the previous fact, this means that to make an object bounce when hitting another object, both objects must have their bounciness set.
- If the combined bounciness of two objects is higher than 1, it will increase the velocity of the physics object each bounce.
- Negative values can be used, but they can produce weird results.