World To Screen

Revision as of 20:27, 14 January 2026 by Hydraupyt (talk | contribs) (Added content)

Given a world coordinate, outputs its screen coordinates.

World To Screen
World To Screen.png
TypeScript block
ColliderNone
FolderMath
Ports
Inputs World Pos
Outputs Screen X
Screen Y

For example, if a block is in 0,0,0, depending of the screen position, this block will transform the block coordinates into the position that the block is viewed in the screen, like it was a 2D block.

Notes

Due to a technical issue, still to be fixed, the output lags by one frame. I.e. if you Set Camera on frame N, then this block's output will change on frame N+1.

Because of this bug, the script will not function correctly on the first frame. To avoid incorrect values, use the block's output if the Current Frame is greater than 0.

World To Screen
TypeScript block
ColliderNone
FolderValues
Ports
Outputs Current Frame

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