Set Locked

Revision as of 19:08, 16 May 2024 by Nikitaivanov (talk | contribs) (Created page with "Restricts a physical object's movement. 0 means completely locked and 1 means free-to-move. E.g. passing `1,0,1` to the Position input will lock an object in the X/Z plane, and passing `0,0,1` to the Rotation input will only allow it to rotate around the Z axis. /uploads/Set Locked.png It is a force multiplier, so any values can be used. Using numbers such as `0.5,0.5,0.5` will make the object react to physics 50% less than normal. Negati...")
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Restricts a physical object's movement. 0 means completely locked and 1 means free-to-move. E.g. passing `1,0,1` to the Position input will lock an object in the X/Z plane, and passing `0,0,1` to the Rotation input will only allow it to rotate around the Z axis.

/uploads/Set Locked.png

It is a force multiplier, so any values can be used. Using numbers such as `0.5,0.5,0.5` will make the object react to physics 50% less than normal. Negative numbers reverse physics and numbers bigger than 1 increase them.