Set Camera

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Revision as of 19:08, 16 May 2024 by Nikitaivanov (talk | contribs) (Created page with "Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. /uploads/Set Camera.png === Inputs === * Position: The coordinate of the camera's *focus* (defaults to the center of the world) * Rotation: The camera angle (defaults to a [true isometric](https://en.wikipedia.org/wiki/Isometric_video_game_graphics) view of 35.264,45,0) * Range: This value depends on the mode of the...")
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Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective.

/uploads/Set Camera.png

Inputs

Settings

The camera uses the orthographic mode by default. If you look at the bottom right side of the hotbar, you'll find the perspective switch.

File:Perspective-camera-switch.png

Modes

Orthographic mode

Using this mode is quite easy. To calculate the Range input, multiply the amount of blocks you need to fit on the screen by 5.

File:Ortho-camera-range.png

Perspective mode

Range is the angle of the bisecotor of the [Field of View](https://en.wikipedia.org/wiki/Field_of_view_in_video_games) of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. The minimum and maximum is 1-65 (inclusive).

File:Perspecive-camera-range.png

Comparison

File:Camera-modes-comparison.jpg

Tips

If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)

File:2d-scene-to-perspective.png