Break Rotation
Break Rotation
| Type | Script block |
| Collider | None |
| Folder | Math |
| Ports | |
|---|---|
| Inputs | Rotation |
| Outputs | X angle Y angle Z angle |
Converts a rotation into three numbers.

Example
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from Fanscript)
