Break Rotation: Difference between revisions
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Nikitaivanov (talk | contribs)  (Created page with "/uploads/Break Rotation.png  Converts a rotation into three numbers.  File:Screenshot_2022-02-15-09-21-17-95_6c69499164362a0dbe2f1dfe7c62199a.jpg  == Example ==  Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [Fanscript](https://play.fancade.com/5DFA8E0B24A5DA11))  File:break-rotation-invtrig.png     Category:Bl...")  | 
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{{Block  | |||
|image=Break Rotation.png  | |||
|type=s  | |||
|folder=Math  | |||
|input1={{Port|r}}  | |||
|output1={{Port|n|X angle}}  | |||
|output2={{Port|n|Y angle}}  | |||
|output3={{Port|n|Z angle}}  | |||
}}  | |||
Converts a [[  | Converts a [[rotation]] into three [[number]]s.  | ||
{{Image|Break Rotation example.jpg|Inspection of the individual angles after breaking a rotation.}}  | |||
== Example ==  | == Example ==  | ||
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [  | Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as arcsin, arccos, and arctan: (Excerpts from [https://play.fancade.com/5DFA8E0B24A5DA11 Fanscript])  | ||
{{Image|Break Rotation inverse trigonometry.png}}  | |||
== Related ==  | |||
* [[Make Rotation]]  | |||
* [[Break Vector]]  | |||
[[Category:Blocks]]  | [[Category:Blocks]]  | ||