Set Bounciness: Difference between revisions

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Changes how much momentum a physics object loses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.
Changes how much momentum a physics object loses when bouncing.
Use 0 for a complete stop and 1 for a perfect bounce.


== Notes ==
== Notes ==
* The default bounciness of an object is 0. The bounciness of the ground is 1.


A bounciness higher than 1 will increase the velocity of the physics object each bounce.
* To calculate the force applied when bouncing, the game takes the force at which the object collided and multiplies it by the bounciness of both objects.
: In conjunction with the previous fact, this means that to make an object bounce when hitting another object, both objects must have their bounciness set.


You must also set bounciness to the object you want it to bounce from.
* If the combined bounciness of two objects is higher than 1, it will increase the velocity of the physics object each bounce.
 
* Negative values can be used, but they can produce weird results.


[[Category:Blocks]]
[[Category:Blocks]]