Late Update
Late Update executes scripts after the physics simulation.
Late Update
| Type | Script block |
| Collider | None |
| Folder | Control |
| Ports | |
|---|---|
| Inputs | Before |
| Outputs | After Physics After |
Notes
- Each frame Fancade does the following:
1. Run scripts 2. Simulate physics 3. Run Late Update scripts 4. Display everything to the screen
Examples
- Position an object to look visually "glued to" a physics object.
- Initialize blocks after they've all added themselves to a list.
- Late Update can be used to make invisible physics objects.