Set Bounciness

Revision as of 18:05, 20 May 2024 by -u ndefined- (talk | contribs) (Make Infobox and section Notes)

Changes how much momentum a physics object loses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.

Set Bounciness
Set_Bounciness.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Object
Bounciness
Outputs After

Notes

A bounciness higher than 1 will increase the velocity of the physics object each bounce.

You must also set bounciness to the object you want it to bounce from.