Set Bounciness
Changes how much momentum a physics object loses when bouncing. Use 0 for a complete stop and 1 for a perfect bounce.
Set Bounciness
Type | Script block |
Collider | None |
Folder | Physics |
Ports | |
---|---|
Inputs | Before Object Bounciness |
Outputs | After |
Notes
A bounciness higher than 1 will increase the velocity of the physics object each bounce.
You must also set bounciness to the object you want it to bounce from.