Get Size

Revision as of 19:08, 16 May 2024 by Nikitaivanov (talk | contribs) (Created page with "Outputs the size of an object as min and max. If the inputs are left unwired, outputs the size of the world. It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, **not** the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5)...")
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Outputs the size of an object as min and max. If the inputs are left unwired, outputs the size of the world.

It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, **not** the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.

/uploads/Get Size.png

By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges).

File:Screenshot 20191230 140014 com.martinmagni.fancade.png

To get the geometric size of an object (the total distance from one edge to the other) use this simple method.

File:Screenshot 20191230 135920 com.martinmagni.fancade.png