Outputs the size of an object as min and max. If the inputs are left unwired, outputs the size of the world.

It's important to note, it measures the size based on the number of cubic "block spaces" the object occupies in the level editor, not the actual number of filled-in voxels. So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.

By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges).

To get the geometric size of an object (the total distance from one edge to the other) use this simple method.