This page is dedicated to documenting Fancade's history before 1.0, if you what to know what the current beta is and how to enter, go to Beta

Pre-Beta

This is still a work in progress.

Fancade 0.1

[WIP]Fancade 0.1 was released in July 2017, back then, you were unable to make your own blocks, and the game used assets from Mekorama

Fancade 0.4

[WIP]Fancade 0.4 also released in 2017, but that's all we know of for now.

Fancade 0.26

Fancade 0.26 is currently the first beta version to have a known release date and a changelog. fancade 0.26 released in december 17, 2018

Changelog
the changelog is as follows: New: • Fangold gift for new users • Camera toggle button for open block • Building Help button link • AZERTY and QWERTZ keyboard layouts • Custom script template block • Dinorama level: Two Towers • Drive Mad level: Heavy Lifting • Ditto level: Cornering Changed: • Merged Games and Play pages • Improved in-game pause/lose/win dialog • Can't edit built-in script blocks • Variable names can't start with a number • Get Position/Size/Velocity outputs 0,0,0 if no-object input (instead of undefined) • Raycast outputs 0,0,0 and no-object if no hit (instead of undefined) • Moved Constraints inventory folder into Physics • Improved game preview timer indicator • Improved "Need more Fangold" dialog • Double sign-up email field • Animated completion checkmark • Center disk when tapped • Lose on crash in Drive Mad • No confetti for losers Fixed: • Crash when reusing custom inventory block that has other custom blocks inside • Crash when closing paint-mode keyboard • Crash if menu music stops when already stopped • Missing inventory blocks after destroying custom block • Custom inventory blocks stick around even if only used inside another unused block • Wrong sound loops after app-switch • Unresponsive menu after closing ad early • Choppy level scroll (improved) • Payout often shows "Unknown Game" (improved) • Sometimes can't publish update to downloaded copy of your own game • Win confetti sometimes doesn't show • Can both like and dislike a game • Disk with high score shows checkmark even if not won • Payout is never cleared if sum is zero • Menu dialog disappears after app-switch • Impossible to read game description for some background colors • Play/pause buttons can be obscured by 3D objects • Wire sometimes routes wrong from custom multi-block • And more