Set Camera: Difference between revisions
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Nikitaivanov (talk | contribs) (Created page with "Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. /uploads/Set Camera.png === Inputs === * Position: The coordinate of the camera's *focus* (defaults to the center of the world) * Rotation: The camera angle (defaults to a [true isometric](https://en.wikipedia.org/wiki/Isometric_video_game_graphics) view of 35.264,45,0) * Range: This value depends on the mode of the...") |
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{{Block | |||
|image=Set_Camera.png | |||
|type=s | |||
|folder=Game | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|v|Position}} | |||
|input3={{Port|r}} | |||
|input4={{Port|n|Range}} | |||
|output1={{Port|e|After}} | |||
}} | |||
Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. | Sets the position, rotation (angle) and range of the camera. Works in two modes: orthographic (isometric) and perspective. | ||
== Notes == | |||
The camera's default position and rotation are the center of the world and [https://en.wikipedia.org/wiki/Isometric_video_game_graphics true isometric] (approximately<code>35.264, 45, 0</code>) angle respectively. | |||
== Settings == | |||
The camera uses the orthographic mode by default. | The camera uses the orthographic mode by default. The perspective switch can be found at the bottom-right of the hotbar. | ||
[[File: | [[File:Set_Camera_perspective_button.png]] | ||
== Modes == | |||
=== Orthographic mode === | |||
To calculate the Range input, multiply the amount of blocks needed to fit on the screen by 5. | |||
[[File: | [[File:Set_Camera_orthographic_range.png]] | ||
=== Perspective mode === | |||
Range is the angle of the | Range is the angle of the bisector of the [https://en.wikipedia.org/wiki/Field_of_view_in_video_games Field of View] of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. The minimum and maximum is 1-65 (inclusive). | ||
[[File: | [[File:Set_Camera_perspective_range.png]] | ||
=== Comparison === | |||
[[File: | [[File:Set_Camera_modes_comparison.jpg]] | ||
== Tips == | |||
If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit) | If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit) | ||
[[File: | [[File:Set_Camera_2D_game_to_perspective.png]] | ||
[[Category:Blocks]] | [[Category:Blocks]] |