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Set Camera: Difference between revisions

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Change to Image templates
(Create infobox, and change details)
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The camera uses the orthographic mode by default. The perspective switch can be found at the bottom-right of the hotbar.
The camera uses the orthographic mode by default. The perspective switch can be found at the bottom-right of the hotbar.


[[File:Set_Camera_perspective_button.png]]
{{Image|Set_Camera_perspective_button.png}}


== Modes ==
== Modes ==
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To calculate the Range input, multiply the amount of blocks needed to fit on the screen by 5.  
To calculate the Range input, multiply the amount of blocks needed to fit on the screen by 5.  


[[File:Set_Camera_orthographic_range.png]]
{{Image|Set_Camera_orthographic_range.png}}


=== Perspective mode ===
=== Perspective mode ===
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Range is the angle of the bisector of the [https://en.wikipedia.org/wiki/Field_of_view_in_video_games Field of View] of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. The minimum and maximum is 1-65 (inclusive).
Range is the angle of the bisector of the [https://en.wikipedia.org/wiki/Field_of_view_in_video_games Field of View] of the camera. The FoV of a human is considered 120°, so if you want to make first-person games, use 60° as Range. The minimum and maximum is 1-65 (inclusive).


[[File:Set_Camera_perspective_range.png]]
{{Image|Set_Camera_perspective_range.png}}


=== Comparison ===
=== Comparison ===


[[File:Set_Camera_modes_comparison.jpg]]
{{Image|Set_Camera_modes_comparison.jpg}}


== Tips ==
== Tips ==
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If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)
If you want to adapt your 2D game to the perspective view, this is the way to do it. (The Size variable defines the amount of blocks you want to fit)


[[File:Set_Camera_2D_game_to_perspective.png]]
{{Image|Set_Camera_2D_game_to_perspective.png}}




[[Category:Blocks]]
[[Category:Blocks]]