|folder=math
...tes the [https://en.wikipedia.org/wiki/Sine_and_cosine cosine] of an angle in degrees.
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394 bytes (62 words) - 14:42, 17 May 2024
|folder=Math
This script block was introduced in Fancade 1.4.
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328 bytes (48 words) - 00:31, 23 August 2025
|folder=math
...re the same ''block type''. E.g. two Grass Block blocks, placed separately in the world, will create two different and independent objects, so they are n
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711 bytes (110 words) - 00:38, 23 August 2025
|folder=Math
Break Rotation is rarely used in games. Its primary usage is for inverse trigonometric functions, such as ar
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657 bytes (95 words) - 12:28, 7 June 2024
|folder=math
* Rotations are combined in the order Y, X, Z, which means ''Rot1'' is first rotated around the Y axis
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554 bytes (94 words) - 14:14, 17 May 2024
|folder=Math
[[Category:Blocks]]
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635 bytes (104 words) - 23:09, 14 January 2026
|folder=math
In math, the inverse of a value with respect to some operation is the value that "u
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1 KB (185 words) - 16:34, 19 May 2024
|folder=Math
Raises a [[number]] to the power of an exponent. In other words, the base multiplied by itself an exponent number of times.
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511 bytes (82 words) - 10:06, 22 May 2024
|folder=Math
Computes [https://en.wikipedia.org/wiki/Sine sine] of an angle in degrees.
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881 bytes (143 words) - 14:07, 3 June 2024
|folder=Math
With the accompany of the [[Current Frame]] block in input A, you can specify an event that takes places every X frames. For exa
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724 bytes (116 words) - 09:11, 21 May 2024
|folder=Math
Create a rotation pointing in a given direction, e.g. rotating a character to look that way.
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967 bytes (148 words) - 14:32, 23 August 2025
|folder=Math
...y time it is executed. To reuse the same random value, it should be stored in a [[Set Variable|variable]].
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1 KB (165 words) - 10:30, 22 May 2024
|folder=Math
Due to a technical issue, still to be fixed, the output lags by one frame. In other words, if you [[Set Camera]] on frame N, then this block's output wil
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1 KB (207 words) - 02:09, 6 August 2024
|folder=math
...ne, not a line segment, so the intersection will be found even if it's not in-between the line's from/to positions.
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1 KB (236 words) - 21:09, 19 May 2024
The '''editor''' is where the level's blocks are arranged and the logic is modified.
It is available upon editing a level in [[Build]].
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9 KB (1,297 words) - 14:42, 30 November 2025
|folder=math
...xample, there is a guard facing a direction with a FOV of 90° (highlighted in green) and a ninja sneaking up on him. How can we check if the ninja is on
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3 KB (532 words) - 09:03, 16 June 2025