(Level 1 of Confuzzle) Confuzzle by Bryle is a game where you need to get to the goal without falling to win.

Table of Contents

How to Play

(A secenario showing all possible movement conditions) Swipe to move that character in that direction. If you move to the wall, it would count as a swipe but not move, if you move to somewhere empty, you fall and lose, if you went to the goal, you win.

(A scenario showing wood slabs)

(Level 10 showing both stone slabs and yellow cubes)

Wooden slabs break if you stand and leave on the slab once, Stone slabs break if you stand and leave on the slab twice. You sometimes need to get all yellow cubes to unlock the goal.

(blue portals having the ability to teleport) (orange portals doing nothing)

If you stand on a blue portal tile, you go to the corresponding orange portal tile set by the creator.

(A jumper showing their ability to jump) (Jumpers being able to chain)

Moving to the green "jumper" tiles will move you 2 more spaces in the direction you went, skipping any slab effects that are skipped.

(Showing parity blocks movement) (For reference) (Showing tiles safe and dangerous to move to) (Showing how to change parity using a wall) (Showing the parity block in action)

Swapping red/blue slabs changes which tile would appear per swipe (blue will appear and red will dissappear 1st, then red would appear and blue wil dissappear). Going to a redblue block will stop changing the redblue slabs for 1 single turn only.

(showing buttons can open walls) (Showing buttons can lower floors as well) (Showing timed buttons)

Red buttons toggles both walls and floors, a button that turns green cant be shut down, a button that turns blue will shut down after the count hits 0 and can be hit again.

Solutions

  1. ↗ ↗ ↘ ↘ ↙ ↙ ↙ ↙ ↘ ↘ ↗ ↗
  2. ↗ ↘ ↘ ↙ ↙ ↘ ↘ ↗
  3. ↗ ↘ ↘ ↙ ↙ ↙ ↙ ↖ ↖ ↗
  4. ↘ ↘ ↘ ↘ ↙ ↙ ↙ ↙ ↖ ↖ ↖ ↖ ↗
  5. ↗ ↗ ↗ ↗ ↖ ↖ ↙ ↙ ↙ ↙ ↖ ↖ ↗ ↗ ↗ ↗
  6. ↘ ↘ ↙ ↙ ↘ ↘ ↙ ↙
  7. ↖ ↖ ↙ ↙ ↙ ↙ ↘ ↘ ↗ ↗ ↗ ↗ ↗
  8. ↙ ↘ ↘ ↙ ↖ ↙ ↖ ↖ ↗ ↗ ↗
  9. ↙ ↙ ↙ ↖ ↙ ↘ ↘ ↗ ↗ ↗ ↗ ↖ ↗
  10. ↖ ↗ ↗ ↗ ↗ ↙ ↙ ↙ ↙ ↖
  11. ↗ ↘ ↗ ↘ ↖ ↗ ↖ ↗ ↙ ↖ ↙ ↖ ↘ ↙ ↘ ↙ ↙
  12. ↖ ↗ ↗ ↖ ↘ ↗ ↗ ↘ ↘ ↙ ↙ ↘ ↖ ↖
  13. ↘ ↗ ↗ ↘ ↖ ↗ ↖ ↗ ↙ ↙ ↖ ↖ ↘ ↙
  14. ↗ ↗ ↗ ↗ ↘ ↖ ↖ ↖ ↖
  15. ↗ ↙ ↙ ↙ ↙ ↗ ↗ ↗ ↗ ↙
  16. ↗ ↗ ↗ ↗ ↙ ↙ ↘ ↘ ↗ ↗ ↙ ↙ ↘ ↘ ↙ ↙ ↘ ↘
  17. ↗ ↗ ↘ ↘ ↙ ↘ ↙ ↙ ↖ ↙ ↖ ↖
  18. ↗ ↗ ↙ ↙ ↘ ↙ ↖
  19. ↗ ↗ ↙ ↙ ↗ ↘ ↘ ↗ ↗ ↘ ↖ ↗ ↗ ↖
  20. ↗ ↗ ↙ ↘ ↙ ↖ ↗ ↗ ↗ ↘ ↗ ↘ ↙ ↙ ↙ ↙
  21. ↗ ↗ ↗ ↗ ↖ ↘ ↙ ↙ ↙ ↙ ↖
  22. ↙ ↙ ↙ ↙ ↖ ↘ ↗ ↘ ↘ ↙ ↘ ↖ ↗ ↗ ↗ ↗
  23. ↘ ↗ ↗ ↗ ↖ ↖ ↖ ↗ ↗ ↗ ↗ ↙ ↘ ↙ ↘ ↘ ↘ ↗ ↗ ↙ ↙ ↖ ↖ ↙ ↙ ↘ ↙ ↙ ↙ ↙ ↖
  24. ↘ ↘ ↙ ↗ ↗ ↗ ↗ ↖ ↖ ↙ ↙ ↙ ↙ ↙
  25. ↗ ↗ ↗ ↗ ↗ ↙ ↖ ↙ ↙ ↙ ↙ ↙
  26. ↘ ↗ ↖ ↗ ↗ ↗ ↖ ↘ ↙ ↖ ↙ ↙ ↘
  27. ↗ ↗ ↖ ↗ ↘ ↗ ↗ ↘ ↘ ↖ ↖ ↙ ↙ ↙ ↙ ↘
  28. ↖ ↗ ↘ ↗ ↗ ↙ ↘ ↖ ↖
  29. ↖ ↘ ↗ ↗ ↖ ↗ ↗ ↗ ↘ ↘ ↙ ↙
  30. ↙ ↖ ↖ ↙ ↙ ↘ ↘ ↗ ↗ ↖ ↖ ↙ ↖ ↗
  31. ↗ ↗ ↙ ↙ ↖ ↖
  32. ↗ ↘ ↗ ↗ ↗ ↖ ↘ ↘ ↖ ↗ ↙ ↙ ↖ ↖ ↖
  33. ↖ ↗ ↖ ↘ ↘ ↘ ↙ ↙ ↙ ↖ ↖ ↖
  34. ↖ ↖ ↗ ↗ ↘ ↘ ↙ ↗ ↖ ↖ ↖ ↖ ↗ ↗
  35. ↗ ↖ ↗ ↗ ↘ ↖ ↙ ↖ ↖ ↙ ↖ ↙ ↙
  36. ↘ ↙ ↙ ↙ ↙ ↗ ↗ ↗ ↗ ↘ ↘ ↖ ↖ ↘ ↙ ↙ ↙ ↙ ↗ ↗ ↗ ↗ ↖ ↖
  37. ↘ ↖ ↖ ↖ ↙ ↖ ↖ ↗ ↖ ↖ ↖
  38. ↘ ↖ ↖ ↖ ↖ ↖ ↖ ↖ ↖
  39. ↖ ↖ ↗ ↘ ↖ ↖ ↖ ↘ ↙ ↗ ↗ ↖ ↙ ↖ ↖ ↙
  40. "The End": ↖ ↖