Dinoman by Mathias Elgaard is a pac-man style game where you, a yellow dinosaur, must navigate through a maze and collect all the yellow dots, whilst avoiding 4 other dinosaurs (pink, blue, red, orange). You have three lives, and each life is lost by colliding with another dinosaur.

Once all yellow dots (worth 10 score) are collected, the level will reset, and a new round begins. For each subsequent level, the dinosaurs move faster, up until a point where they will outrun you. This increases the difficulty of the game as you play on. You do not gain score by completing a level.

There are additional collectables too. In each corner, there is a yellow coin-like collectable. When you collect it, all dinosaurs turn dark blue, and become collectable themselves; you cannot die to them. Eating one dinosaur yields 100 score. Getting a second one yields 200, the third 400 and the final one yields 800 coins. When you eat a dinosaur, it will turn into a white dot, and be escorted back into its safe area, before being released again. The collectable period is temporary, and when it ends, the dinosaurs will begin to flash white, before turning back to normal. As you move on through the rounds, this period also becomes shorter, making it harder to eat dinosaurs.

There is also a red-white collectable that appears under the safe area of the enemy dinosaurs. The score of this collectable depends on the round you are on; the first round yields 100 score, the second round 200 score, and so on.

There is a tunnel present at the right middle and left middle ends of the map which will take you to the opposite side of the map. While the dinosaurs move slower when on this particular path, you cannot see if a dinosaur is present on the other end of the tunnel, and it is thus easy to be bottlenecked and cut off.

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