Hoops by James Martin (a joint account of James1236 and Martin Magni) is an aiming game where you must shoot a ball through a hoop

Gameplay

The game features a ball (almost always a basketball, but it can also be a tennis ball on very rare occasions), a backboard, a hoop, an inner field, an outer field, and coins dispersed within the inner field. Your task is to have the ball go through the hoop from either direction, or at least cross the middle of the hoop. Drag in the opposite direction of where you want to shoot to determine the direction of the ball. The longer the drag, the more powerful your shot. Usually you want to hit the backboard and then have the ball go through the hoop, though sometimes you can aim directly at the hoop.
Scoring increases your score by 1, which leads to a new level being spawned. The inner field is rotated in some direction, and thus your ball will fall in a particular direction. This cannot be seen as you view the game from above. The game is lost by falling out of the map.

Shop System

Aim Dots - Acquiring more of these will show you a greater part of the ball's trajectory, thus allowing you to see where the ball is going. Upgrades start at 10 coins, increasing linearly by 10.

Guided Shots - This will trace an ideal path for the ball to take (it will map your shot from the starting location, to the centre of the backboard, to the centre of the hoop). Upgrades start at 200 (the first one is provided for you already) and increases by 100 for every successive purchase without limit.

Coin Luck - Acquiring more of these will place more coins on the inner field of the map. Upgrades start at 10 and double per successive purchase.

Coin Magnet - This powerup drags coins towards the ball, allowing you to collect them. The more upgrades of it that you acquire, the larger the range of magnetisation. Upgrades start at 100 and increase by 100 linearly.