Parriez Clever by Artast is a game where you have to collect scores (white collectable) by jumping across a map. Each jump will change your direction, thus is alternates.
Your goal is to collect the white collectables before the timer (indicated by the white circle around the white collectable) runs out. When it runs out, the white collectable turns red, shoots you, and ends your game. The game can also be ended if you fall out of the map through the bottom.

How to Play

You control a green bird which jumps up when you tap it. It is influenced by gravity, and will thus fall until you tap your screen. There are 3 collectable items; whiite, yellow, and green. The white one pertains to score, and collecting the white collectable increases your score by 1. The yellow collectable corresponds to coins, where collecting one gives you one coin at the beginning. You can later unlock the green collectable, which is a shield.
Throughout the game, certain obstacles appear. There are 2 of them; blocks and vacuum.
Blocks - There are two types of blocks, red and blue. The red blocks spawn more frequently, and appear in between white collectable spawns. When hit without a shield, they decrease the height of jumping, thus you must jump a lot more frequently to increase height. The blue block is less common at the beginning of the game. When hit without a shield, it will paralyse the bird, making you unable to jump. However, the gravity doesn't apply, and the bird only drops slightly.
When these are hit with a shield, they increase game time after applying the More Scores upgrade. The blue blocks can also sometimes collect the collectables for you.
Vacuum - A vacuum will appear for the first time when you reach a score of 29, and will continue to spawn every 5th subsequent score (34,39,44,etc). It will drag the bird down, making it much harder to jump up. The vacuum also triggers more blocks to fall, and they fall faster.

The time between the collectable spawns extends, and thus the game slows down with time, making it more difficult to collect the white collectable when it appears.

Shop System

Extra Time - Increases the amount of time you have to reach the white goal. Upgrades start at 10 coins and increase by 10 coins until the final upgrade which costs 150 coins.
More Coins - Increases the amount of coins that the yellow deliverable yields after a certain amount (5th collection gives 5 for example). It is a one time upgrade which costs 100 coins.
More Scores - Increases the white collectable timer when you hit a red or blue block under the shield. It is a one time upgrade which costs 100 coins.
Shield - Enable the green, shield collectable. It is a one time upgrade of 100 coins.
Duration - Increases the length of effectiveness of the shield. Upgrades start at 10 coins and increase by 10 coins until the final upgrade which costs 150 coins.

Strategy

Familiarise yourself with how the curve of the jumping mechanism works, to avoid over or undershooting.
When under the influence of a shield, hit as many blocks as possible to extend your time.
When you're about to come across a vacuum, move to the top of the map. You cannot die from going over the map.
In the gaps between white collectables, it is wise to wait with the green collectable until the white collectable spawns, otherwise you waste the shield on an empty map.

External Links