Pool by Martin Magni is a simple billiards game where you must build as large a break as possible by potting in coloured balls consecutively. The game terminates if you either fail to pot a coloured ball, or if you scratch the cue ball (pot it into a hole) without having any cue balls left.

How to Play

When you open the game, you are greeted with a cue, a white cue ball, and a red ball. The red ball will spawn near the mouth of a hole. To shoot, pull back on any part of the screen, and release. A longer pull will result in more power on the cue ball. In the beginning, the game has no aim assist, and has only one coin per hole. Potting a coloured ball into a designated hole will give you the coins surrounding that particular hole, and will clear all coins from that hole.

Shop System

Aim Line - The Aim line shows you where the cue ball is going to go, and where the coloured ball is going to go if it is sufficiently close enough. Upgrades start at 10 coins and increase by 10 until the final upgrade which costs 500 coins.

Add Coins - Add Coins increases the amount of coins to the different pockets, on the condition that you have not exceeded the maximum limit of coins available on the table. Upgrades start at 10 coins and double until the final upgrade which costs 5120 coins.

Pool Balls - With each upgrade, an additional coloured ball is present on the table. Upgrades start at 100 coins and double until the final additional coloured ball which costs 3200 coins. A full table consists of 7 coloureds.

Max Coins - Max Coins allows you to have more coins on the table. Upgrades start at 10 coins and increase by 10 until the final upgrade which costs 500 coins.

Cue Balls - Cue Balls allows you to scratch a cue ball and continue playing. Each purchase allows an extra cue ball. Upgrades start at 1000 coins and double infinitely. You can see how many cue balls you have left in a game by looking at the white bar at the bottom of the table.

Strategy

A strong intuition of angles is required. When you hit a ball, try to visualise the angle at which the cue ball will go. Additionally, if your aim line is too short, you've to be good at guessing where the coloured will go.
When you don't have a clear pot, try making use of plants (hitting one coloured, then said coloured hits another one which goes in) or trolleys (a plant but with 3 or more coloureds). If you're desperate, use the wise words from snooker: "Hit and Hope".
When you're making a sharp shot (a shot that has a small angle between where the cue ball and coloured will go), then the indicated line is slightly off, you have to overcompensate.
If you're stuck on deciding a shot, err on the side of the pocket that is farther away from you. Hitting the closer corner will almost always end in a miss.
The central pockets are far more forgiving than in normal pool games. As long as you put low power, and are roughly within the area, it will go in. However, this makes the cushion shot (a shot along the wall of the table), a lot more difficult.
Think about your next shot before you take one. Where do you want the cue ball to be? Which colour do you want to pot?
You need not wait until the cue ball stops. You can tap the screen whenever, and the cue ball will stop. This is very useful for avoiding scratching.
Bank shots (Shots that rebound off of a cushion) are fairly unreliable and not the best strategy to use when in a tough position.

External Links

Demo Gameplay