Login

Fancade Wiki

Fixed image sizes.

... ...
@@ -39,11 +39,11 @@ Now we need to calculate the vector from the origin of our polygon to the origin
39 39
40 40
This is how it looks in Fancade. Here we use the fact that cotangent of an angle is equal to its cosine divided by its sine:
41 41
42
[[/uploads/Screenshot_20210423-180421~2.jpg | height = 180px]]
42
[[/uploads/Screenshot_20210423-180421~2.jpg]]
43 43
44 44
Now, to calculate the positions of the remaining pieces, we can subtract **A** from the position of the original object and then add **A** rotated by a certain angle. Here's how it looks:
45 45
46
[[/uploads/Screenshot_20210423-180438~2.jpg | height = 500px]]
46
[[/uploads/Screenshot_20210423-180438~2.jpg]]
47 47
48 48
For **N** = 6 and **X** = **Z** = 1, we obtain the exact same hexagon as in the classic method, without using any additional lists! After changing the value of **N**, we can obtain different polygons, for instance a pentagon:
49 49
Fancade Wiki