Renamed Collider to /Script/Collider
commited
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042379241be54dd68157a40a05746944cf4d1309
... | ... | @@ -61,3 +61,4 @@ Build/How do I send a game as a bug report%3F.md: Build/How do I send a game as |
61 | 61 | bug report?.md |
62 | 62 | Little Archery.md: Games/Little Archery.md |
63 | 63 | Blocks/Collider.md: Collider.md |
64 | Collider.md: Script/Collider.md |
... | ... | @@ -1,3 +0,0 @@ |
1 | Also called hitbox, it determines if the object is solid or pass through. |
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2 | ||
3 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
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1 | Also called hitbox, it determines if the object is solid or pass through. |
|
2 | ||
3 | Since Bullet Physics is somewhat buggy some people tend to create custom colliders using [[Raycast]] to detect blocks and create physics like movements using vector math. This is done because the [[Collision]] script only works on objects with physics applied. |
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... | ... | \ No newline at end of file |