Updated Entrenched.md (markdown)
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... | ... | @@ -17,7 +17,7 @@ The game is lost when you fall too far (dependant on spring upgrade), run out of |
17 | 17 | ## Upgrades |
18 | 18 | |
19 | 19 | * Optics: Increase sight range by 1 radius, Costs: 10, 200 |
20 | * Battery: You start with 30 blocks worth of battery. The upgrade increases starting battery amount by 50. Costs: 10 (10 upgrades, increases by double per upgrade) |
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20 | * Battery: You start with 30 blocks worth of battery. The first upgrade increases starting battery amount by 50 and then a further 40 for every upgrade level after. Costs: 10 (10 upgrades, increases by double per upgrade) |
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21 | 21 | * Springs: You start with only being allowed to fall 1 block high. The upgrade increases the limit by 1 block. Visible below the mining robot when falling. Costs: 10 (10 upgrades, increases by double per upgrade) |
22 | 22 | * Scanning: This upgrade reveals random blocks around you outside of the optics range. Maximum upgrade allows you to see 100% of the blocks. Ores have a lower chance of being revealed by scanning than any other block. Starting Cost: 100 (10 upgrades, increases linearly 6 times, then 6,400 increasing by double for the remaining 4 upgrades) |
23 | 23 | * Explosive Taps: Increases the number of explosive taps you can use per run. Costs: 100 (infinite upgrades, increases by 100 per upgrade) |