Updated How to remove the shadows.md (markdown)
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11 | 11 | That's all! |
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13 | But there might still be **fuzzy shadow bleed at edges**. |
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13 | But there might still be **fuzzy shadow bleed**. |
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16 | ## For a perfect shadow removal |
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16 | ### For a perfect shadow removal |
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18 | For a perfect shadow removal, we can **move the camera very far from the scene**. it is less convenient, but works perfectly. |
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18 | For a perfect shadow removal, we can *move* the camera very far from the scene. It is less convenient, but works perfectly. |
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20 | 20 | For a top-down **2D** game, we can set the camera **Y** value to a **very high** value. |
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22 | Here is an example using camera X=0 and Z=0, |
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23 | ||
24 | Example: |
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22 | Here is an example using camera 0,100,0: |
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25 | 23 | |
26 | 24 | [[uploads/pershadorem.png]] |
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28 | (You should use your appropriate camera X and Z values. Set The Y value to a very high value.) |
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26 | (You should use your appropriate camera X and Z values. Set the Y value to a very high value.) |
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30 | 28 | For **3D** games, using this method is tricky and involves some math, so we don't talk it here. |
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