Renamed How to make music to How to make music?
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0911187de909b2f659fd2865930f82584baa512b
... | ... | @@ -51,3 +51,4 @@ Script/Raycast in same direction as block.md: Script/Raycast in same direction a |
51 | 51 | Build/Publish.md: Build/Publish & Update.md |
52 | 52 | Fall Off.md: Games/Fall Off.md |
53 | 53 | Monster Tracks.md: Games/Monster Tracks.md |
54 | Script/How to make music.md: Script/How to make music?.md |
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1 | ## For everyone |
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2 | Using Tim0lmazan's '[game music kit](https://fancade.page.link/f4pG)', you can make music with blocks which don't have any scripts inside them! You might need to copy the sheet block a little to make longer songs. Also, the sound pitch depends on the Z position. |
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3 | ||
4 | ## For experienced creators |
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5 | You can use a modulo and just detect the frame. Use a number. You need a beat var, unless using [[Current Frame]]. Then, do this math: ^(2,÷(any, 12)) |
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6 | ||
7 | Now choose to play a sound when the event is detected! |
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8 | ||
9 | ## Don't want to make but want music? |
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10 | Find a editable working music on Fancade game search on the Fancade app. But if you think the music is too bad for your game, then try to modify it. |
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1 | ## For everyone |
|
2 | Using Tim0lmazan's '[game music kit](https://fancade.page.link/f4pG)', you can make music with blocks which don't have any scripts inside them! You might need to copy the sheet block a little to make longer songs. Also, the sound pitch depends on the Z position. |
|
3 | ||
4 | ## For experienced creators |
|
5 | You can use a modulo and just detect the frame. Use a number. You need a beat var, unless using [[Current Frame]]. Then, do this math: ^(2,÷(any, 12)) |
|
6 | ||
7 | Now choose to play a sound when the event is detected! |
|
8 | ||
9 | ## Don't want to make but want music? |
|
10 | Find a editable working music on Fancade game search on the Fancade app. But if you think the music is too bad for your game, then try to modify it. |
|
... | ... | \ No newline at end of file |