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Renamed How to make music to How to make music?

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@@ -51,3 +51,4 @@ Script/Raycast in same direction as block.md: Script/Raycast in same direction a
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Build/Publish.md: Build/Publish & Update.md
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Fall Off.md: Games/Fall Off.md
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Monster Tracks.md: Games/Monster Tracks.md
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Script/How to make music.md: Script/How to make music?.md
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## For everyone
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Using Tim0lmazan's '[game music kit](https://fancade.page.link/f4pG)', you can make music with blocks which don't have any scripts inside them! You might need to copy the sheet block a little to make longer songs. Also, the sound pitch depends on the Z position.
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## For experienced creators
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You can use a modulo and just detect the frame. Use a number. You need a beat var, unless using [[Current Frame]]. Then, do this math: ^(2,÷(any, 12))
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Now choose to play a sound when the event is detected!
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## Don't want to make but want music?
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Find a editable working music on Fancade game search on the Fancade app. But if you think the music is too bad for your game, then try to modify it.
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## For everyone
2
Using Tim0lmazan's '[game music kit](https://fancade.page.link/f4pG)', you can make music with blocks which don't have any scripts inside them! You might need to copy the sheet block a little to make longer songs. Also, the sound pitch depends on the Z position.
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## For experienced creators
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You can use a modulo and just detect the frame. Use a number. You need a beat var, unless using [[Current Frame]]. Then, do this math: ^(2,÷(any, 12))
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Now choose to play a sound when the event is detected!
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## Don't want to make but want music?
10
Find a editable working music on Fancade game search on the Fancade app. But if you think the music is too bad for your game, then try to modify it.
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\ No newline at end of file
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