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Updated Sin.md (markdown)

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@@ -20,4 +20,4 @@ Ever wondered how to make those ultra smooth floating coin animations like in Ro
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[[uploads/floating_coin_animation.jpg]]
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(Note that you don't have to store the input in a rotation. A number will do just fine.)
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- Sin and [[Cos]] can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun recoil animation, moving platforms, etc.)!
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- Sin and [[Cos]] can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun Recoil animation, moving platforms, etc.)!
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