Capitalisation: here > Here
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... | ... | @@ -19,7 +19,7 @@ For a perfect shadow removal, we can **move the camera very far from the scene** |
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20 | 20 | For a top-down **2D** game, we can set the camera **Y** value to a **very high** value. |
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here is an example using camera X=0 and Z=0, |
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Here is an example using camera X=0 and Z=0, |
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24 | 24 | Example: |
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