Fix some space issues, also typo: fancade > Fancade
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1107e7930503ec976a5d7d68842c574835db2be7
... | ... | @@ -6,15 +6,15 @@ This page, however, describes a unofficial puseudo code text format, inspired by |
6 | 6 | |
7 | 7 | # Fancade Coding Text Format |
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9 | This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this ... Sorry we can't do anything about it ~~:P~~,no jokes! so just do the thing in fancade , screenshot it and share it to them. |
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9 | This Format will be a basis when sharing or suggesting some codes and code solutions during script discussions. Take this as an easier way to share or suggest a code program instead doing it in fancade and go back to fancade server #scripting channel. Well in case of people that couldn't understand this... Sorry we can't do anything about it ~~:P~~, no jokes! so just do the thing in Fancade, screenshot it and share it to them. |
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11 | 11 | |
12 | 12 | ### Introduction |
13 | 13 | This format is based on C# syntax. Most of things are simplified for better understanding. |
14 | 14 | |
15 | As you know , Fancade's script blocks are located in different folders. To make it easier to understand , what it means , use their names as in the example below. It's not necessary and takes such a time to write , but please pay attention to it when you're explaining script to the new user or there are namesake custom blocks. |
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15 | As you know, Fancade's script blocks are located in different folders. To make it easier to understand, what it means, use their names as in the example below. It's not necessary and takes such a time to write, but please pay attention to it when you're explaining script to the new user or there are namesake custom blocks. |
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17 | Following the C# syntax , let's imagine that each folder is a separate class with its own fields and functions. So , to represent Get Frame block , you need to type `Game.Frame`. Again , it's not necessary , just `Frame` is fine too. |
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17 | Following the C# syntax, let's imagine that each folder is a separate class with its own fields and functions. So, to represent Get Frame block, you need to type `Game.Frame`. Again, it's not necessary , just `Frame` is fine too. |
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18 | 18 | |
19 | 19 | All the cases: |
20 | 20 | ```coffeescript |