Updated Introduction to Editor Scripting.md (markdown)
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19c1d2d593f7a7bfab90967691daa42397703c12
... | ... | @@ -97,27 +97,30 @@ methods are special properties of an object that can be used as instruction for |
97 | 97 | |
98 | 98 | ```js |
99 | 99 | let justATree = { |
100 | x: 0, |
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100 | x: 1, |
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101 | 101 | y: 0, |
102 | z: 0, |
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102 | z: 1, |
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103 | 103 | components: { |
104 | 104 | // component: material, size, position |
105 | trunk: [8 /*Wood Y*/, [1, 6, 1] [0, 0, 0]], |
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106 | leaves: [495 /*Foliage*/, [3, 3, 3], [-1, 4, -1]] |
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105 | trunk: [8 /*Wood Y*/, [1, 6, 1], [0, 0, 0]], |
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106 | leaves: [495 /*Foliage*/, [3, 3, 3], [-1, 3, -1]] |
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107 | 107 | }, |
108 | build: () => { |
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109 | for (let c in this.components) { |
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110 | for (let i = 0; i < (c[1][0] * c[1][1] * c[1][2]); i++) { |
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111 | let x = c[2][0] + (i % c[1][0]); |
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112 | let y = c[2][1] + (i % c[1][1]); |
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113 | let z = c[2][2] + (i % c[1][2]); |
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108 | build: function() { |
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109 | for (let e in this.components) { |
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110 | let c = this.components; |
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111 | for (let i = 0; i < (c[e][1][0] * c[e][1][1] * c[e][1][2]); i++) { |
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112 | let x = c[e][2][0] + (i % c[e][1][0]); |
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113 | let y = c[e][2][1] + ((i/c[e][1][0]) % c[e][1][1]); |
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114 | let z = c[e][2][2] + (((i/c[e][1][0])/c[e][1][1]) % c[e][1][2]); |
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114 | 115 | // The "this" keyword refers to the object it is inside to, |
115 | 116 | // We use "this" when the object is not or not yet defined by a variable |
116 | setBlock(this.x + x, this.y + y, this.z + z, c[0]); |
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117 | setBlock(this.x + x, this.y + y, this.z + z, c[e][0]); |
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117 | 118 | } |
118 | 119 | } |
119 | 120 | } |
120 | 121 | } |
122 | ||
123 | justATree.build(); |
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121 | 124 | ``` |
122 | 125 | |
123 | 126 |