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... | ... | @@ -4,6 +4,8 @@ Sometimes in 2D games, we need to completely remove the shadows from the scene. |
4 | 4 | |
5 | 5 | 2. Set the light **angle** to the **same** angle as the camera. |
6 | 6 | |
7 | Example: |
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8 | ||
7 | 9 | That's all! |
8 | 10 | |
9 | 11 | But there might still be **fuzzy shadow bleed at edges**. |
... | ... | @@ -14,6 +16,10 @@ But there might still be **fuzzy shadow bleed at edges**. |
14 | 16 | for a perfect shadow removal, we can **move the camera very far from the scene**. it is less convenient, but works perfectly. |
15 | 17 | |
16 | 18 | For a top-down **2D** game, we can set the camera **Y** value to a **very high** value. |
19 | ||
20 | here is an example using camera X=0 and Z=0, |
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21 | ||
22 | Example:  |
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17 | 23 | (you should use your appropriate camera X and Z values. Set The Y value to a very high value.) |
18 | 24 | |
19 | 25 | For **3D** games, using this method is tricky and involves some math, so we don't talk it here. |
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