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Updated Rotation.md (markdown)

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Similar to Vector, but with rotation instead of position! Use for spinning objects and other rotation related things. Rotations are applied in Y,X,Z order.
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Similar to Vector, but with rotation instead of position! Use for spinning objects and other rotation related things. Rotations are applied in Y,X,Z order (for example, you set the camera angle to 90,0,0, and in position coordinates Y is used for up in 3D view or a overlay in 2D view and not X).
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[[/uploads/Rotation.png]]
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