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Updated Text Script.md (markdown)

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@@ -45,6 +45,7 @@ num frame = Game.Get_Frame;
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#### Value Types
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```
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//Variables and Data Types
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num varName = 0;
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tru varName = true/false;
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vec varName(x , y , z);
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@@ -54,7 +55,7 @@ obj varName = Object;
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//Any variable can be used as list. Format: varName[index]
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//Define wire value
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//Define Wire Value
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wire_wireName = value;
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```
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