Updated Text Script.md (markdown)
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1ed8f3d153f399490f53f46adb84c1f5be78f35a
... | ... | @@ -45,6 +45,7 @@ num frame = Game.Get_Frame; |
45 | 45 | |
46 | 46 | #### Value Types |
47 | 47 | ``` |
48 | //Variables and Data Types |
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48 | 49 | num varName = 0; |
49 | 50 | tru varName = true/false; |
50 | 51 | vec varName(x , y , z); |
... | ... | @@ -54,7 +55,7 @@ obj varName = Object; |
54 | 55 | //Any variable can be used as list. Format: varName[index] |
55 | 56 | |
56 | 57 | |
57 | //Define wire value |
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58 | //Define Wire Value |
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58 | 59 | wire_wireName = value; |
59 | 60 | ``` |
60 | 61 | **______________** |