Updated Fancade Web.md (markdown)
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... | ... | @@ -150,7 +150,7 @@ The command line is opened by the TAB key and can be used for quickly adding blo |
150 | 150 | |
151 | 151 | In the beta version, there is an experimental editor scripting editor available that can be used for things like auto-tiling and procedural level creation. The editor is opened by the `EditorScript` command in the command line. |
152 | 152 | |
153 | Editor scripts are written in Javascript (ECMAScript E5/E5.1), and here are some code examples: |
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153 | Editor scripts are written in Javascript and here are some code examples: |
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154 | 154 | |
155 | 155 | ``` |
156 | 156 | // Find prefab by name |
... | ... | @@ -171,6 +171,9 @@ updateChanges(); // Time-consuming, don't do this after each call to setBlock() |
171 | 171 | // Log printout (only for strings and numbers for now) |
172 | 172 | log("Found a prefab " + prefabIndex); |
173 | 173 | |
174 | // Clear log |
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175 | clearLog(); |
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176 | ||
174 | 177 | // Get size of level or open block |
175 | 178 | var size = getSize(); // Returns an array [x, y, z] |
176 | 179 | |
... | ... | @@ -183,6 +186,9 @@ var levelIndex = getLevel(); |
183 | 186 | // Change level |
184 | 187 | setLevel((levelIndex + 1) % count); |
185 | 188 | |
189 | // Get version of the editor script engine |
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190 | var version = getVersion(); |
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191 | ||
186 | 192 | ``` |
187 | 193 | |
188 | 194 |