Updated Text Script.md (markdown)
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... | ... | @@ -40,9 +40,9 @@ num frame = Game.Get_Frame; |
40 | 40 | } |
41 | 41 | ``` |
42 | 42 | |
43 | ## _______________________________________________________________ |
|
43 | ### _______________________________________________________________ |
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44 | 44 | ### Basics |
45 | ## _____________________________ |
|
45 | ### _____________________________ |
|
46 | 46 | **Value Types** : |
47 | 47 | ``` |
48 | 48 | Num varName = 0; |
... | ... | @@ -53,7 +53,7 @@ Obj varName = Object; |
53 | 53 | |
54 | 54 | //Any variable can be used as list. Format: varName[index] |
55 | 55 | ``` |
56 | ## _____________________________ |
|
56 | ### _____________________________ |
|
57 | 57 | ### Basic Math Operators |
58 | 58 | |
59 | 59 | ``` |
... | ... | @@ -81,7 +81,7 @@ num++ |
81 | 81 | //Decrease |
82 | 82 | num-- |
83 | 83 | ``` |
84 | ## _____________________________ |
|
84 | ### _____________________________ |
|
85 | 85 | ### Basic Boolean Operators |
86 | 86 | ``` |
87 | 87 | //Boolean logic (AND, OR, NOT) |
... | ... | @@ -97,7 +97,7 @@ tru greater = a > b; |
97 | 97 | tru less = a < b; |
98 | 98 | ``` |
99 | 99 | |
100 | ## _______________________________________________________________ |
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100 | ### _______________________________________________________________ |
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101 | 101 | ### Game |
102 | 102 | ``` |
103 | 103 | Game.Win(); |
... | ... | @@ -118,7 +118,7 @@ Game.Accelerometer |
118 | 118 | Game.Current_Frame |
119 | 119 | ``` |
120 | 120 | |
121 | ## _______________________________________________________________ |
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121 | ### _______________________________________________________________ |
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122 | 122 | ### Objects |
123 | 123 | ``` |
124 | 124 | Objects.Get_Position(obj).Position |
... | ... | @@ -147,7 +147,7 @@ Objects.Create_Object(obj Object); |
147 | 147 | Objects.Destroy_Object(obj Object); |
148 | 148 | ``` |
149 | 149 | |
150 | ## _______________________________________________________________ |
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150 | ### _______________________________________________________________ |
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151 | 151 | ### Sound |
152 | 152 | ``` |
153 | 153 | Sound.Play_Sound(num Volume, num Pitch); |
... | ... | @@ -158,14 +158,14 @@ Sound.Stop_Channel(num Channel); |
158 | 158 | Sound.Volume_Pitch(num Channel, num Volume, num Pitch); |
159 | 159 | ``` |
160 | 160 | |
161 | ## _______________________________________________________________ |
|
161 | ### _______________________________________________________________ |
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162 | 162 | ### Physics |
163 | 163 | ``` |
164 | 164 | //I regret doing this, sorry |
165 | 165 | ``` |
166 | 166 | |
167 | 167 | |
168 | ## _______________________________________________________________ |
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168 | ### _______________________________________________________________ |
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169 | 169 | ### Control |
170 | 170 | ``` |
171 | 171 | //Basic if operator |
... | ... | @@ -212,7 +212,7 @@ LateUpdate() { |
212 | 212 | } |
213 | 213 | ``` |
214 | 214 | |
215 | ## _______________________________________________________________ |
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215 | ### _______________________________________________________________ |
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216 | 216 | ### Math |
217 | 217 | ``` |
218 | 218 | Math.Negate(num Num) |